Pocket Change Chess - a Sophisticated Cultured Drinking Game

  • $34.95
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Pocket Change Chess is Chess, with booze (played with pocket change, obviously, as game pieces). This ain't rocket science, it's party drinking games with structure! Light v. Dark Checkers is Checkers, with booze (played with cups of either Light or Dark beer as game pieces).

Pocket Change Chess plays like regular chess but when you lose a piece, you drink. Don't have a chess set handy? No problem! I've developed a system where players use pocket change in place of traditional chess pieces. Heads v. Tails: Pennies are Pawns, Nickels are Rooks, Dimes are Knights, Quarters are Bishops, Quarters topped with a Penny are Queens, and Quarters topped with a Nickle are Kings. $2.88.

Likewise, Light v. Dark Checkers plays just like regular checkers but with light beer squaring off against dark beer. King a player by emptying their cup and flipping it over. Super easy.

Standard size for this game is 34"x22" to fit any 2'x4' table. Easy-to-follow rules are embedded in the design. 



• 2-4 players. This is usually a heads up game, but alternating players on teams can't be a bad thing.
• 24 shot glasses - 12 filled with a dark beer, 12 filled with a light beer.
• A handy-dandy Dark vs. Light game table. Ohhhhh... this one looks nice! That's convenient.

Non-Adhesive Banners - These banners are designed to be rolled out onto a table's surface, used, wiped clean, and then rolled up to be stored for later use. We use 14 oz Super Smooth Vinyl Banner. These banners are scratch resistant, waterproof and UV resistant. Clean up with warm soapy water and a non-abrasive washcloth. DO NOT use solvent based cleaning products - test all cleaning products to see if they interact with the printing.

• 2-4 players. Chess is typically a heads up game, but feel free to set up teams. Some rules were meant to be broken.
• Use change to improvise a Chess set with 8 quarters, 4 dimes, 6 nickels, and 18 pennies.
• An 8-square by 8-square grid of some sort... like a big game area sticker... on a table... that you're sitting at...
• Your favorite adult beverage.

• Black pieces are played heads up, White pieces are played tails up.
• Kings: Nickel stacked on top of a Quarter
• Queen: Penny stacked on top of a Quarter
• Bishop: Quarter
• Knight: Dime
• Rook: Nickel
• Pawn: Penny

• General Rules - Set up the game using the above diagrams. Heads is always the first to move. Players take turns alternately moving one piece at a time. Movement is required.
• Movement - Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent´s position. With the exception of the Knight, a piece may not move over or through any of the other pieces.
• Check - When a King is threatened with capture (but can protect himself or escape), it´s called Check. If a King is in Check, then the player must make a move that eliminates the threat of capture and cannot leave the King in Check.
• Checkmate - When a King is placed in Check and there is no legal move to escape the game ends in a Checkmate with the side whose King was Checkmated losing.
• Stalemates - When a player is not in Check but has no legal moves the game ends in a draw.

• King - Represented by a quarter stacked with a nickel, Kings move exactly one square horizontally, vertically, or diagonally. Checkmating a King ends the game and the loser drinks a shot.
• Queen - Move any number of vacant squares diagonally, horizontally, or vertically. Capturing a Queen = give 5 drinks.
• Rook - Move any number of vacant squares vertically or horizontally. Capturing a Rook = give 4 drinks.
• Bishop - Move any number of vacant squares in any diagonal direction. Capturing a Bishop = give 3 drinks.
• Knight - Move in an “L" shape - two squares in any direction horizontally followed by one square vertically, or two squares in any direction vertically followed by one square horizontally. Capturing a Knight = give 2 drinks.
• Pawns - Move forward one square at a time (2 squares forward on its first move of the game) if that square is unoccupied. A Pawn can't move backwards. Pawns can capture an enemy piece on either of the two spaces adjacent to the space in front of them (the two squares diagonally in front of the Pawn) but cannot move to these spaces if they are vacant. Capturing a Pawn = give 1 drink.
• Pawn Promotion - If a Pawn reaches the opponent´s edge of the table, it will be promoted. Pawns may be converted to a Queen, Rook, Bishop or Knight, as the player desires. Promoting a Pawn = give 5 drinks.