Quarters: The Shootout - Wild West Duel With Change Instead Of Bullets

  • $54.95
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It's high noon, the sun is beating down, the dusty streets are empty and an eerie quiet envelopes the bar. Seems a couple of customers have a problem with one another. They square off and take aim. They each have six shots (quarters) and when you hear "Draw!" each person starts shooting (at an empty cup). Whoever shoots true, wins the day and takes on challengers!

All you need to play is a couple empty cups, a dozen quarters, drinks and some friends (or outlaws).

Standard size for this game is 48"x16" to fit any 2'x4' table. Easy-to-follow rules are embedded in the design.

Adhesive Backed Vinyl Decals - These decals are designed for a semi-permanent installation on the tables you already have. We use 3M High Performance Vinyl with Matte Lamination for vibrant colors and durability.

Installation: Clean table surface with Window Cleaner or All-Purpose Cleaner. Re-clean surface with Isopropyl Alcohol to remove any remaining residue. Center decal on table surface and secure in place with masking tape. Fold one half pf the decal back over itself peeling the decal away from the backing paper. Remove and discard exposed backing paper. Carefully apply decal to table's surface with vinyl applicator or credit card starting from the center and working towards the edges. Remove masking tape and repeat the process for the other half of the decal.

INCORPORATING YOUR LOGO: Impact Games offers customized decals with your business logo. Click HERE to add your logo to all of the decals in your order for a one time fee of $25.


• 2 players. Well, 2 at a time anyway.
• 12 quarters. Think of them as bullets for your imaginary six-shooters.
• 2 glasses - shot glass to pint glass depending on your skill level.
• A Quarters: The Shootout game table. Pard, I reckon the good lord be smilin' down on ya, cuz this here's whatcha lookin' for.
• Your favorite adult beverage(s). Shots of whiskey seem appropriate.

• Each side is equipped with a glass and six quarters. Place the glasses anywhere inside the quarter graphic on both ends of the game table, and load your sidearm (hand) with your bullets (quarters).
• Stare at each other. Imagine tumbleweeds bouncing by in the background, buzzards circling in the clear midday sun, dust kicking up in the breeze.
• When you are both ready, one player says "Draw!" and both begin bouncing quarters, one after another, at their glass until all six quarters have been shot.
• The player who successfully bounces the most of their six quarters into their glass wins. The loser drinks, and is replaced by the next challenger.
• If both players bounce the same number of quarters into their glass, it's a draw. Play continues by reloading and trying again until one player bests the other.
• Up the skill level by calling out your paces - 5, 10, 15 or 20. When you call out your paces, only shots that bounce off that portion of the game table graphic count.