Quarters: The Shootout - Wild West Duel With Change Instead Of Bullets

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It's high noon, the sun is beating down, the dusty streets are empty and an eerie quiet envelopes the bar. Seems a couple of customers have a problem with one another. They square off and take aim. They each have six shots (quarters) and when you hear "Draw!" each person starts shooting (at an empty cup). Whoever shoots true, wins the day and takes on challengers!

All you need to play is a couple empty cups, a dozen quarters, drinks and some friends (or outlaws).

Standard size for this game is 48"x16" to fit any 2'x4' table. Easy-to-follow rules are embedded in the design.

Non-Adhesive Banners - These banners are designed to be rolled out onto a table's surface, used, wiped clean, and then rolled up to be stored for later use. We use 14 oz Super Smooth Vinyl Banner. These banners are scratch resistant, waterproof and UV resistant. Clean up with warm soapy water and a non-abrasive washcloth. DO NOT use solvent based cleaning products - test all cleaning products to see if they interact with the printing.


• 2 players. Well, 2 at a time anyway.
• 12 quarters. Think of them as bullets for your imaginary six-shooters.
• 2 glasses - shot glass to pint glass depending on your skill level.
• A Quarters: The Shootout game table. Pard, I reckon the good lord be smilin' down on ya, cuz this here's whatcha lookin' for.
• Your favorite adult beverage(s). Shots of whiskey seem appropriate.

• Each side is equipped with a glass and six quarters. Place the glasses anywhere inside the quarter graphic on both ends of the game table, and load your sidearm (hand) with your bullets (quarters).
• Stare at each other. Imagine tumbleweeds bouncing by in the background, buzzards circling in the clear midday sun, dust kicking up in the breeze.
• When you are both ready, one player says "Draw!" and both begin bouncing quarters, one after another, at their glass until all six quarters have been shot.
• The player who successfully bounces the most of their six quarters into their glass wins. The loser drinks, and is replaced by the next challenger.
• If both players bounce the same number of quarters into their glass, it's a draw. Play continues by reloading and trying again until one player bests the other.
• Up the skill level by calling out your paces - 5, 10, 15 or 20. When you call out your paces, only shots that bounce off that portion of the game table graphic count.